Card Knock Life #6 – RPTQFNM Hero

Card Knock Life #6 – RPTQFNM Hero

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This week, we cover the first weekend of RPTQ events, the state of the standard metagame, the pro tour decklist scouting debacle, a GW Summoner’s Trap list in Modern, and… Read more

Card Knock Life #5 – Let’s Blaze It

Card Knock Life #5 – Let’s Blaze It

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The gang covers the weekend tournaments including dragons in standard, tokens in modern, and Omniscience in legacy.  Also, we talk about a very interesting modern build involving 21 0-mana equipment… Read more

Card Knock Life #4 – Brandylord’s Prerogative

Card Knock Life #4 – Brandylord’s Prerogative

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The gang covers Pro Tour Dragons of Tarkir, Star City States, Spare Deck, RG Bees Updates, and introduces an exciting new outreach opportunity.

Card Knock Life #3 – Banana Man

Card Knock Life #3 – Banana Man

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The gang covers SCGO and Modern States experiences, PPTQ format changes, the development of Siege Rhino from an early 3-mana concept, a deck tech on smallpox loam, and Darrel’s ‘leg… Read more

Card Knock Life #2 – Grounded

Card Knock Life #2 – Grounded

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This week the Card Knock Life crew reviews the most recent tournament results as well as delving into a standard RG bees deck, sending Darrel off on a ‘leg day’, and looking into Tempest Remaster spoilers.

Card Knock Life #1 – All That Glitters is Gold

Card Knock Life #1 – All That Glitters is Gold

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The gang goes over prerelease experiences and predictions for DoT cards in eternal formats.