CKL Plays (Modern) Esper Control

I recently posted a write-up of my Esper Control list after a 9th place finish at the SCG Classic in Milwaukee.  I haven’t had an opportunity to take the deck to a larger event since the SCG but continue to find success with it locally.  I’ve gotten a lot of feedback regarding this deck’s ability to close out games vs. combo decks and its potency in the Humans match-up.  I have no concerns on either front.  Lingering Souls is a hell of a card and we often forget how aggressive four 1/1 fliers can be.  Beyond that, this deck packs some of the greatest removal spells available to a Modern control pilot.  I’ve never lost to Humans.

In the first three matches that I’ve recorded thus far, I’m faced with a few oddball decks that may not be the best measure of the current meta but do a fine job of demonstrating this deck’s general function.  I’ll continue to capture games and add them to this post-please follow us on our Facebook page to stay up to date with new posts.


Corey’s Esper Control (May 2018)

Creatures (3)
Snapcaster Mage

Planeswalkers (5)
Teferi, Hero of Dominaria
Gideon of the Trials
Gideon, Ally of Zendikar
Jace, the Mind Sculptor

Spells (27)
Detention Sphere
Timely Reinforcements
Cryptic Command
Fatal Push
Logic Knot
Negate
Path to Exile
Search for Azcanta
Lingering Souls
Serum Visions
Supreme Verdict
Wrath of God
Lands (25)
Island
Plains
Swamp
Celestial Colonnade
Field of Ruin
Flooded Strand
Godless Shrine
Hallowed Fountain
Marsh Flats
Polluted Delta
Watery Grave

Sideboard (15)
Engineered Explosives
Baneslayer Angel
Stony Silence
Celestial Purge
Ceremonious Rejection
Dispel
Elspeth, Sun’s Champion
Settle the Wreckage
Surgical Extraction
Nihil Spellbomb
Vendilion Clique
Collective Brutality
Timely Reinforcements


Game 1 vs. Jeskai Ascendency

Game 2 vs. Storm

Game 3 vs. Eight Rack