(Modern) A Myth Realized

Today we’re going to take a look at a seldom-used and often overlooked powerhouse in the Modern format.  After investing just a single white mana, Myth Realized can provide a huge threat that scales into the late game.  What’s not to love here?

The card has seen some Standard play and some fringe Legacy play, primarily in control shells as these types of decks tend to utilize the card the best.  Obviously, a card like this functions best in a deck that primarily plays non-creature spells to increase its lore count.  Things like cantrips, counterspells, and free cost spells all seem like effective tools in this case.

First, let’s start by deciding where we want to go with this and where the greatest amount of value is.

UW Control

We will start by looking at a Control list as that is the archetype I play most. In this list, I’m particularily interested in looping the aforementioned noncreature spells with one of the greatest common lands ever printed.

Mystic Sanctuary pairs very well with Tragic Lesson and Deprive to provide either a ridiculous source of card advantage or a repeatable counterspell, all while triggering your Myth Realized along the way.

So how will Myth realized affect the how the UW deck is structured? Let’s take a look shall we?


Logan Woodrum’s UW Myth Realized

Planeswalkers (4)
Jace, the Mind Sculptor
Teferi, Time Raveler

Creatures (5)
Snapcaster Mage
Vendilion Clique

Enchantments (3)
Myth Realized

Spells (24)
Deprive
Opt
Cryptic Command
Force of Negation
Path to Exile
Supreme Verdict
Winds of Abandon
Tragic Lesson
Spell Snare
Lands (24)
Flooded Strand
Polluted Delta
Mystic Sanctuary
Hallowed Fountain
Glacial Fortress
Island
Plains


Myth Realized is inherently difficult for your opponent to remove as it lies dormant as a non-creature enchantment most often.  One of the challenges is that the creature it turns into has no evasion.  This can be alleviated by animating the Monk and attacking following a Supreme Verdict to clear the board or tapping down your opponent’s team with a Cryptic Command.  As an added bonus, both spells will trigger Myth Realized to provide one more lore counter before the attack.  Obviously, Cryptic plays rather well with the Sanctuary in a similar way to Deprive.  The chance to lock your opponent under the immense amount of pressure of Cryptic Command and Mystic Sanctuary can help you to recover from some seemingly unwinable board states.

Jace, The Mind Sculptor and Terferi, Time Raveler offer lots of upside in terms of card advantage and security from your opponent’s removal spells on turns that you animate your Monk.  They may be stock to most UW lists in Modern but provide even more in this build.

The goal with this deck is to deploy Myth Realized as early as possible then play reactively the rest of the way. 

Another Direction

Myth Realized can fit well into many types of lists. Another great home for this enchantment is the Taxes or Prison shells that can run your opponent out of resources while also making them expend more to enact their normal game plan. When the game slows and your opponent can’t deal with a threat like Myth, you can finish them off rather quickly.  Here’s an example of a Mono W list I created…


Logan Woodrum’s Mono W Myth Realized

Planeswalkers (6)
Gideon of the Trials
Gideon, Ally of Zendikar
Gideon Jura
Elspeth, Sun’s Champion

Creatures (4)
Simian Spirit Guide

Enchantments (19)
Myth Realized
Runed Halo
Ghostly Prison
Sphere of Safety
Nevermore
Greater Auramancy

Artifacts (5)
Chalice of the Void
Crucible of Worlds

Spells (5)
Path to Exile
Wrath of God
Lands (21)
Horizon Canopy
Ghost Quarter
Sacred Foundry
Plains


This deck is trying to lock your opponent out of their threats and cut down their interaction with Chalice, Nevermore, and Runed Halo until your Myth Realized and Planeswalkers can take over the game. With the only creatures in the deck being Simian Spirit Guides you are almost exclusively composed of spells that will accrue counters on your Myth Realized. This deck does a good job of slowing the game down, just as Prison decks are meant to do. 

Wrap-Up

If you are looking to build around Myth Realized, follow these tips:

  • Keep your non-creature count high and look to play more interactive spells and removal to clear the path for Myth
  • Surround Myth with other potent threats to challenge your opponent to answer your game plan in a different ways

Some other great shells to build with would be Boros, UWx, and Taxes. These all adequately protect and pressure your opponent while you accrue your value.

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