2019 was a wild year for Modern and 2020 shows no signs of changing this craziness. With Oko, Thief of Crowns and Mox Opal gone, new decks have risen to the top of the Modern metagame (and with a little help from Theros: Beyond Death). Amulet Titan was the biggest winner with the printing of Dryad of the Ilysian Grove. Another popular deck, Bant Stonblade, lost Oko but gained a new and formidable replacement in Uro, Titan of Nature’s Wrath.
These two cards are arguably the strongest cards to come from the new set. Even Reid Duke, the midrange master himself, piloted a sweet Sultai deck featuring Uro and the classic attrition package of discard and removal spells. If you told me two years ago that Bant and Sultai would be playable archetypes in Modern, I would have laughed in your face. But here we are!
Those of you who know me will be well aware that I have a favorite deck in Modern (check out my Jeskai Saheeli primer here). That deck, Copycat, features the infinite combo between Saheeli Rai and Felidar Guardian, which was infamously banned from Standard and Pioneer. Copycat can come in many different flavors, but the most prominent are Jeskai and Four-Color.
Janh’s Jeskai Copycat [5-0 on 2/2020]
Planeswalkers (6) 4 Saheeli Rai 2 Teferi, Time Raveler Creatures (14) 4 Felidar Guardian 4 Seasoned Pyromancer 2 Snapcaster Mage 4 Stoneforge Mystic Spells (16) 4 Serum Visions 1 Force of Negation 2 Lightning Bolt 2 Lightning Helix 4 Path to Exile 3 Remand Artifacts (2) 1 Batterskull 1 Sword of Feast and Famine | Lands (22) 1 Arid Mesa 2 Celestial Colonnade 1 Field of Ruin 4 Flooded Strand 2 Hallowed Fountain 2 Island 1 Mountain 1 Plains 1 Sacred Foundry 4 Scalding Tarn 2 Steam Vents 1 Sulfur Falls Sideboard (15) 1 Batterskull 1 Force of Negation 2 Anger of the Gods 3 Blood Moon 1 Celestial Purge 2 Kor Firewalker 3 Mystical Dispute 2 Rest in Peace |
I have had success with both in the past, but today, I want to focus on Four-Color. That said, Jeskai certainly has its benefits which include a slightly more consistent manabase and the sweet plan of Bolt-Snap-Bolt.
Four-Color has some new toys to try out, and the ceiling on Four-Color is much higher than straight Jeskai. First, let’s talk about the glue that holds the deck together and the biggest reason to play Four-Color.
Arcum’s Astrolabe is an insanely powerful card as it cycles and fixes all your mana troubles for the low cost of one mana. Additionally, it’s a value target for both of our combo pieces, ensuring that each is still playable even when we are not comboing.
Ice-Fang Coatl is also a cantrip like Arcum’s Astrolabe, with the upside of actually trading with whatever it blocks, unlike previously played cards like Wall of Omens or Wall of Blossoms. It can also hold equipment and pressure planeswalkers or life totals in a pinch.
Other Green cards help us pack an even stronger punch, such as the previously mentioned Uro, Titan of Nature’s Wrath as well as Wrenn and Six, one of the most powerful planeswalkers ever printed. The great thing about adding Green to the deck is that it allows the deck to play a stronger midrange game, meaning it is less reliant on the combo and thus less vulnerable to disruption. These two cards do exactly that.
With Mono-Red Prowess rising in the meta, Uro finds itself incredibly well-positioned, as they have few ways to remove it effectively, and even if they do, it comes right back. It’s important to play cards that fill the graveyard, such as cheap removal spells and plenty of fetches, which also work well with Wrenn and Six for obvious reasons.
To me, the best cheap removal spells that Four-Color has access to are Lightning Bolt and Path to Exile. Having the full four copies of each ensures that you are maximizing your odds of having that turn one removal spell against the more aggressive decks in the format. Having a clear board is very important when trying to curve into a turn four combo.
We can’t forget Teferi, Time Raveler, the best planeswalker printed for this strategy (other than Saheeli Rai herself, of course). Protecting the combo, replacing itself, and being a value target for Felidar Guardian are reasons enough to play the full four copies of the card.
Stoneforge Mystic is another shoe-in, as it’s one of the most powerful White cards in Modern. Forcing your opponent to cast a removal spell on Stoneforge Mystic, which already replaced itself by tutoring up an equipment, gives the combo breathing room. At the same time, an unanswered Stoneforge Mystic will run away with the game. This puts any interactive deck between a rock and a hard place, while giving us a reasonable proactive gameplan against the less interactive decks.
The best two equipment we can put in our deck are Batterskull and Sword of Feast and Famine. The reason we play Sword of Feast and Famine over Sword of Fire and Ice is because it doesn’t give our creatures protection from Saheeli Rai or Teferi, Time Raveler allowing you target your own creatures for combo purposes or to reuse their ETB triggers. It also allows us to unload our hand or hold up interaction.
So what do we get when we put all of these pieces together? Take a look below at Four-Color Copycat!
Lagzilla’s 4C Saheeli [02/2020]
Artifacts (6) 4 Arcum’s Astrolabe 1 Sword of Feast and Famine 1 Batterskull Creatures (14) 4 Felidar Guardian 4 Ice-Fang Coatl 4 Stoneforge Mystic 2 Uro, Titan of Nature’s Wrath Spells (8) 4 Lightning Bolt 4 Path to Exile Planeswalkers (10) 2 Wrenn and Six 4 Teferi, Time Raveler 4 Saheeli Rai | Lands (22) 1 Fiery Islet 1 Waterlogged Grove 1 Breeding Pool 1 Steam Vents 1 Stomping Ground 1 Temple Garden 1 Hallowed Fountain 1 Sacred Foundry 1 Snow-Covered Plains 1 Snow-Covered Mountain 1 Snow-Covered Island 1 Snow-Covered Forest 3 Scalding Tarn 2 Misty Rainforest 3 Flooded Strand 2 Prismatic Vista Sideboard (15) 2 Blood Moon 2 Veil of Summer 2 Mystical Dispute 2 Aether Gust 2 Rest in Peace 1 Batterskull 2 Force of Negation 1 Celestial Purge 1 Ashiok, Dream Render |
I’ve not been a big fan of Oath of Nissa in these types of decks, simply because it forces you to minimize the amount of interactive spells in your main and side. Cutting it allows us to reconfigure the manabase to rely less on turn one Green mana and more on turn one interaction. We also play ten fetches to fuel Wrenn and Six and Uro’s Escape.
Moving to the sideboard, another big draw to playing Green is Veil of Summer, which gives us a big edge against interactive decks. Because of Arcum’s Astrolabe and our many fetches, we can play Blood Moon in the board, which is one of the best ways to interact with big mana strategies like Amulet Titan and Tron.
Aether Gust is an exceptional card against Red or Green decks that can also dodge Veil of Summer. Force of Negation is a counter that is stronger against combo while Mystical Dispute is stronger against Blue decks. Having access to arguably the three best counterspells (four if you include Veil of Summer) allows us the flexibility to configure our deck against the wide array of decks in the Modern meta.
Rest in Peace, while hosing our own Wrenn and Six and Uro, is the best piece of graveyard hate available. It shuts down Dredge (a pretty difficult matchup) while slowing down decks like Dimir Whirza or Gifts Storm. Ashiok, Dream Render is another graveyard hate card that can also slow down Amulet Titan. If you can reduce Amulet to just a deck that plays 6 mana 6/6 tramplers, it becomes much easier to beat.
Due to a minor uptick in Jund, Celestial Purge is a great addition to the sideboard to combat opposing Wrenn and Six or Liliana of the Veil, as well as hitting all the threats out of Mono-Red Prowess.
Lastly, we play another Batterskull in the sideboard, because sometimes we need a second Batterskull to find with Stoneforge Mystic, especially against aggro decks. It’s also a pretty easy swap when Sword of Feast and Famine is bad but Stoneforge Mystic is still good in a particular matchup.
Wrap-Up
Uro, Titan of Nature’s Wrath provided Four-Color Copycat exactly what it needed: a lifegaining cantrip that’s also a back-up wincon. The inevitability the card provides is unrivaled in Modern and greatly improves the deck’s matchup against Lightning Bolt decks or heavy interaction decks (like Bant Stoneblade).
Don’t sleep on this deck, but most importantly, don’t sleep on Uro. The card will breathe life into a plethora of midrange decks, but it shines even brighter in a midrange-combo deck such as Copycat.
I would not be surprised to see Uro all over Modern in a few months. It’s only a matter of time before people find the best way to win with it, but for now, it’ll do just fine here.
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